Display Name = "Chaos Domain Entrance"
Parallax Name = "StarlitSky"
Note = ""

CommonEvent 1
Name = "ネロ"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 2
Name = "ネリス"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    FadeinScreen([])
    Wait([60])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Somehow, we've arrived..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["We managed to land inside, dodging the enemy's waves of attacks."])
    ShowText(["I never imagined it would be this difficult to get here..."])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["From here on, we will probably receive a warm welcome from the enemies."])
      ShowText(["I can't let my guard down at all..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["From here on, we will probably receive a warm welcome from the enemies."])
      ShowText(["I can't let my guard down at all..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["From here on, we will probably receive a warm welcome from the enemies."])
      ShowText(["I can't let my guard down at all..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1026, 0])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["That's certainly true, but..."])
      ShowText(["It seems the welcome was not only from the enemies after all."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1027, 0])
      ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["That's certainly true, but..."])
      ShowText(["It seems the welcome was not only from the enemies after all."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1028, 0])
      ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["That's certainly true, but..."])
      ShowText(["It seems the welcome was not only from the enemies after all."])
      Empty([])

    BranchEnd([])
    Wait([30])
    ShowAnimation([1, 542, false])
    Wait([30])
    ShowAnimation([2, 542, false])
    Wait([30])
    ControlSwitches([31, 31, 0])
    Wait([30])
    ControlSwitches([32, 32, 0])
    Wait([90])
    PlayBGM(["RPG::BGM(@name=\"dungeon_colosseum\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_nero_st01b", 0, 0, -150, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_neris_st01b", 0, 0, 150, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, -150, 0, 100, 100, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, 150, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>"])
    ShowText(["Welcome, everyone."])
    ShowText(["So, the time has finally come..."])
    ShowTextAttributes(["neris_fc1", 0, 0, 2])
    ShowText(["\\n<Neris>"])
    ShowText(["Daddy, it's been a while~♪"])
    ShowText(["I've missed you so much~♪"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The ones who appeared before us are Nero and Neris――"])
    ShowText(["These siblings had also entered this place ahead of us."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["It's been quite some time, hasn't it?"])
    ShowText(["Could it be that you've been here all along...?"])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>"])
    ShowText(["Yes, that's right."])
    ShowText(["Since the unification of the three worlds, we have been investigating this place."])
    ShowTextAttributes(["neris_fc1", 0, 0, 2])
    ShowText(["\\n<Neris>"])
    ShowText(["While gathering various information, we were waiting for you all to arrive."])
    ShowText(["It was a bit too tough for just the two of us here."])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["I see..."])
      ShowText(["Then, let's hear the results of your investigation."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["I see..."])
      ShowText(["Then, let's hear the results of your investigation."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["I see..."])
      ShowText(["Then, let's hear the results of your investigation."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["neris_fc1", 0, 0, 2])
    ShowText(["\\n<Neris>"])
    ShowText(["Big brother, please explain."])
    ShowText(["I'm not good at that kind of thing."])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>"])
    ShowText(["Well then, as usual, I'll start the explanation."])
    ShowText(["To put it simply, we need to split the party into three groups."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Split into three...?"])
    ShowText(["In other words, we will divide into three groups and act separately?"])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>"])
    ShowText(["From here on, there are three routes to take, but――"])
    ShowText(["In order for one side to advance, the other must solve the mechanism."])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>"])
    ShowText(["Therefore, simultaneous strategy on the three routes is essential."])
    ShowText(["Thus, it is necessary to divide into three teams."])
    ConditionalBranch([0, 1026, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["It's quite a troublesome story... All three teams,"])
      ShowText(["must be allocated so that they can each fight strong enemies."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1027, 0])
      ShowTextAttributes(["iriasu_fc1", 4, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["It's quite a troublesome story... All three teams,"])
      ShowText(["must be allocated so that they can each fight strong enemies."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1028, 0])
      ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["It's quite a troublesome story... All three teams,"])
      ShowText(["must be allocated so that they can each fight strong enemies."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Without a doubt, powerful foes are crowded in each route."])
    ShowText(["We must distribute our allies so that there is no bias in our fighting strength."])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>"])
    ShowText(["Now, regarding Route 1..."])
    ShowText(["Many enemies with the power of chaos appear here."])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>"])
    ShowText(["Thus, members with high chaos resistance would be optimal."])
    ShowText(["This route requires an all-around strength, doesn't it?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Then, I'll take charge of this route."])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>"])
    ShowText(["Next, regarding Route 2..."])
    ShowText(["There are many monster-type enemies with the power of darkness here."])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>"])
    ShowText(["Most are weak against holy attributes, so angelic allies would have an advantage."])
    ShowText(["The attribute attacks frequently used by the enemies here can also be mitigated by angels."])
    ConditionalBranch([0, 1026, 0])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Then, I shall lead Route 2 myself."])
      ShowText(["I will bestow universal divine punishment upon the monster foes that block our path."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1027, 0])
      ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Then, I shall lead Route 2 myself."])
      ShowText(["I will bestow universal divine punishment upon the monster foes that block our path."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1028, 0])
      ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Then, I shall lead Route 2 myself."])
      ShowText(["I will bestow universal divine punishment upon the monster foes that block our path."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>"])
    ShowText(["Finally, regarding Route 3..."])
    ShowText(["Many angelic enemies appear here."])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>"])
    ShowText(["Needless to say, angelic beings are weak against dark attributes."])
    ShowText(["Therefore, those belonging to darkness would be able to fight advantageously."])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Then, I shall take charge of that route."])
      ShowText(["The allocation of other members will be left to Luka's judgment."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Then, I shall take charge of that route."])
      ShowText(["The allocation of other members will be left to Luka's judgment."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Then, I shall take charge of that route."])
      ShowText(["The allocation of other members will be left to Luka's judgment."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Thus, the leaders of the three groups have been decided."])
    ShowText(["I, Ilias, and Alice will each lead a team."])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>"])
    ShowText(["And one more point to note..."])
    ShowText(["Within this dungeon, there exists one of the sixteen catastrophic phenomena."])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>"])
    ShowText(["The three fighting Goddess -- the three pillars of Goddess who destroyed the world in their battle."])
    ShowText(["I have confirmed the tremendous fighting spirit emitted by those three within this place."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["There are three of them, even though they are one of the sixteen destructive phenomena...?"])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>"])
    ShowText(["After all, it's a destructive 'phenomenon'."])
    ShowText(["It was the conflict of those three that led to the world's destruction."])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["So, as a destructive phenomenon, it counts as one..."])
      ShowText(["To have three Goddess-class beings here is quite troublesome."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["So, as a destructive phenomenon, it counts as one..."])
      ShowText(["To have three Goddess-class beings here is quite troublesome."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["So, as a destructive phenomenon, it counts as one..."])
      ShowText(["To have three Goddess-class beings here is quite troublesome."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Three Goddess from another world are within this place――"])
    ShowText(["Without a doubt, we will have to fight those transcendents as well."])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>"])
    ShowText(["Our investigation results are as follows."])
    ShowText(["I hope this was helpful...?"])
    ShowChoices([["Helpful", "Not helpful"], 2])
    When([0, "参考になった"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Thank you, it was very helpful."])
      ShowPicture([6, "80_neris_st02b", 0, 0, 150, 0, 100, 100, 255, 0])
      ShowTextAttributes(["neris_fc1", 1, 0, 2])
      ShowText(["\\n<Neris>"])
      ShowText(["Ehehe...♪"])
      ShowTextAttributes(["nero_fc1", 0, 0, 2])
      ShowText(["\\n<Nero>"])
      ShowText(["For that reason, we will join you from now on."])
      ShowText(["To defeat the Goddess of Chaos―― we will fight together."])
      ShowTextAttributes(["neris_fc1", 1, 0, 2])
      ShowText(["\\n<Neris>"])
      ShowText(["From here on, we are allies!"])
      ShowText(["Nice to meet you, Papa~♪"])
      Empty([])

    When([1, "参考にならない"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Since the merging of the three worlds, you have been holed up here for that much?"])
      ShowText(["Your parents must be quite disappointed..."])
      ShowPicture([5, "80_nero_st03b", 0, 0, -150, 0, 100, 100, 255, 0])
      ShowPicture([6, "80_neris_st03b", 0, 0, 150, 0, 100, 100, 255, 0])
      ShowTextAttributes(["nero_fc1", 2, 0, 2])
      ShowText(["\\n<Nero>"])
      ShowText(["I-I'm sorry!"])
      ShowText(["Please give us another chance...!!"])
      ShowTextAttributes(["neris_fc1", 2, 0, 2])
      ShowText(["\\n<Neris>"])
      ShowText(["I'm sorryyy!"])
      ShowText(["This time, I will do it properly!!"])
      ConditionalBranch([0, 1005, 0])
        ShowTextAttributes(["alice_fc5", 6, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["Hey Luka, why are you so harsh!?"])
        ShowText(["That's enough, the investigation was sufficient! It was very informative!!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1006, 0])
        ShowTextAttributes(["alice_fc1", 7, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["Hey Luka, why are you so harsh!?"])
        ShowText(["That's enough, the investigation was sufficient! It was very informative!!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1007, 0])
        ShowTextAttributes(["alice_fc7", 7, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["Hey Luka, why are you so harsh!?"])
        ShowText(["That's enough, the investigation was sufficient! It was very informative!!"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["nero_fc1", 2, 0, 2])
      ShowText(["\\n<Nero>"])
      ShowText(["W-well then... at least let us be of help in the coming battles."])
      ShowText(["To defeat the Goddess of Chaos―― we will fight together."])
      ShowPicture([6, "80_neris_st03b", 0, 0, 150, 0, 100, 100, 255, 0])
      ShowTextAttributes(["neris_fc1", 2, 0, 2])
      ShowText(["\\n<Neris>"])
      ShowText(["I-I will show you a good side from here on!"])
      Empty([])

    ChoicesEnd([])
    ErasePicture([5])
    ErasePicture([6])
    SetMoveRoute([1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=29, @parameters=[4])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=29, @parameters=[4])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([2, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=29, @parameters=[4])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=29, @parameters=[4])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    Script(["add_actor_ex(702)"])
    ScriptMore(["add_actor_ex(704)"])
    Script(["set_actor_had(703,705)"])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Nero and Neris have joined the party!"])
    Script(["gain_medal(199)"])
    Wait([60])
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    ControlVariables([1348, 1348, 0, 0, 2])
    ControlSwitches([5141, 5141, 0])
    ControlSwitches([5531, 5531, 0])
    ControlSwitches([100, 100, 0])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Thank you, you are very reliable."])
    ShowText(["Now then, let's split into three teams and charge in!"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Wait... looking at the time, it's already evening."])
      ShowText(["Even just getting here has taken quite a while."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Wait... looking at the time, it's already evening."])
      ShowText(["Even just getting here has taken quite a while."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Wait... looking at the time, it's already evening."])
      ShowText(["Even just getting here has taken quite a while."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1026, 0])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Since we're here, why not camp out?"])
      ShowText(["Galda and everyone must be quite tired."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1027, 0])
      ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Since we're here, why not camp out?"])
      ShowText(["Galda and everyone must be quite tired."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1028, 0])
      ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Since we're here, why not camp out?"])
      ShowText(["Galda and everyone must be quite tired."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["That's true..."])
    ShowText(["Let's rest here tonight and start the dungeon exploration tomorrow morning!"])
    ConditionalBranch([0, 1382, 0])
      ShowTextAttributes(["morrigan_fc1", 0, 0, 2])
      ShowText(["\\n<Morrigan>"])
      ShowText(["Alright, it's camping time!!"])
      ConditionalBranch([0, 1397, 0])
        ShowTextAttributes(["shion_fc1", 3, 0, 2])
        ShowText(["\\n<Zion>"])
        ShowText(["I've been waiting for this~!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1398, 0])
        ShowTextAttributes(["shion_fc3", 1, 0, 2])
        ShowText(["\\n<Zion>"])
        ShowText(["I've been waiting for this~!"])
        ShowText(["... Is it okay to switch back to normal mode during camp?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1399, 0])
        ShowTextAttributes(["shion_fc5", 0, 0, 2])
        ShowText(["\\n<Zion>"])
        ShowText(["I've been waiting for this~!"])
        ShowText(["... Is it okay to switch back to normal mode during camp?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1400, 0])
        ShowTextAttributes(["shion_fc7", 1, 0, 2])
        ShowText(["\\n<Zion>"])
        ShowText(["I've been waiting for this~!"])
        ShowText(["... Is it okay to switch back to normal mode during camp?"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1382, 1])
      ConditionalBranch([0, 1397, 0])
        ShowTextAttributes(["shion_fc1", 3, 0, 2])
        ShowText(["\\n<Zion>"])
        ShowText(["Let's all camp together!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1398, 0])
        ShowTextAttributes(["shion_fc3", 1, 0, 2])
        ShowText(["\\n<Zion>"])
        ShowText(["Let's all camp together!"])
        ShowText(["... Is it okay to switch back to normal mode during camp?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1399, 0])
        ShowTextAttributes(["shion_fc5", 0, 0, 2])
        ShowText(["\\n<Zion>"])
        ShowText(["Let's all camp together!"])
        ShowText(["... Is it okay to switch back to normal mode during camp?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1400, 0])
        ShowTextAttributes(["shion_fc7", 1, 0, 2])
        ShowText(["\\n<Zion>"])
        ShowText(["Let's all camp together!"])
        ShowText(["... Is it okay to switch back to normal mode during camp?"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1396, 0])
      ShowTextAttributes(["lilith2_fc2", 1, 0, 2])
      ShowText(["\\n<Lilith Origin>"])
      ShowText(["Shall we temporarily dissolve our fusion during the camp...?"])
      ShowText(["Morrigan would be happier that way too."])
      ConditionalBranch([0, 1388, 0])
        ShowTextAttributes(["eden_fc5", 1, 0, 2])
        ShowText(["\\n<Eden Trinity>"])
        ShowText(["I will also temporarily dissolve our fusion."])
        ShowText(["That way, our bodies can rest..."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1396, 1])
      ConditionalBranch([0, 1388, 0])
        ShowTextAttributes(["eden_fc5", 1, 0, 2])
        ShowText(["\\n<Eden Trinity>"])
        ShowText(["Let's temporarily dissolve our fusion during the camp."])
        ShowText(["That way, our bodies can rest..."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["neris_fc1", 1, 0, 2])
    ShowText(["\\n<Neris>"])
    ShowText(["Papa, let's sleep in the same tent~♪"])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>"])
    ShowText(["No, separate."])
    ShowTextAttributes(["neris_fc1", 2, 0, 2])
    ShowText(["\\n<Neris>"])
    ShowText(["Why is my brother answering!!"])
    FadeoutBGM([1])
    FadeoutScreen([])
    Wait([120])
    ChangePlayerFollowers([1])
    TransferPlayer([0, 994, 20, 13, 2, 2])
    FadeinScreen([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["From what I saw with the white rabbit's eyes, this footing is safe."])
    ShowText(["We should be able to spend the night here without any problems."])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Still, it's quite a large group..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Still, it's quite a large group..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Still, it's quite a large group..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1026, 0])
      ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Isn't it nice and lively?"])
      ShowText(["Now, let's enjoy a BBQ party!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1027, 0])
      ShowTextAttributes(["iriasu_fc1", 1, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Isn't it nice and lively?"])
      ShowText(["Now, let's enjoy a BBQ party!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1028, 0])
      ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Isn't it nice and lively?"])
      ShowText(["Now, let's enjoy a BBQ party!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["This will probably be our last camp."])
    ShowText(["Let's interact with our friends so there's no regrets--"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    FadeinScreen([])
    ControlSwitches([100, 100, 0])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["The chaos may be gone, but shall we explore again?"])
      ShowText(["Let's split into three teams!"])
      JumpToLabel(["突入"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["We've reached the entrance of the chaotic realm."])
    ShowText(["Shall we camp here――"])
    ShowChoices([["Camp", "Do not camp"], 2])
    When([0, "野営をする"])
      FadeoutBGM([1])
      FadeoutScreen([])
      Wait([120])
      ChangePlayerFollowers([1])
      TransferPlayer([0, 994, 20, 13, 2, 2])
      FadeinScreen([])
      ExitEventProcessing([])
      Empty([])

    When([1, "野営をしない"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Well then, it's time to charge in!"])
      ShowText(["Let's split into three teams!"])
      Label(["突入"])
      FadeoutScreen([])
      RecoverAll([0, 0])
      Script(["edit_multiparty(3,6)"])
      ConditionalBranch([12, "edit_multiparty_cancel?"])
        PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
        FadeoutBGM([1])
        FadeoutScreen([])
        Wait([60])
        Script(["end_multiparty"])
        ControlSwitches([100, 100, 1])
        ControlVariables([57, 57, 0, 0, 1287])
        TransferPlayer([0, 2, 170, 205, 2, 0])
        Script(["forced_get_on_airship"])
        SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
        Wait([30])
        FadeinScreen([])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1143, 0, 24, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Thus, we finally stepped into Tartarus, the final stage."])
        ShowText(["We will reach the Goddess of Chaos and clear the chaos――"])
        Empty([])
      BranchEnd([])
      FadeoutBGM([1])
      Wait([60])
      ControlSwitches([3444, 3444, 1])
      Script(["start_multiparty(1751,74,7,2,"])
      ScriptMore(["1751,22,16,2,1751,126,16,2)"])
      FadeinScreen([])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])
